Wonderful Worlds Mods (
wonderful_mods) wrote in
wonderful_ooc2012-09-10 02:49 pm
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MISSION TIME!
Okay, the mission's about to go up, so let me explain the format:
Mission: This is fairly obvious; it's the meat of the text that Players will receive, giving the clue that will lead to the true mission objective. (We will not be writing in the IC time limits and the assurance that failure leads to erasure, but assume they all come with that message unless otherwise stated.)
Time Limit: IC-wise, Players will receive a specific time limit, which will appear on their bodies (on humanoids it would be their hand, but non-humanoids can choose a place that'd be more easy to see.) However, as it would be a hassle to try to calculate the time it would reasonably take to get around and do things, here we will simply categorize it as Very Short, Short, Medium, Long, or Very Long. Where Very Short would be, say, under 10 minutes, and Very Long could be several hours. This is just to give you an idea of how much pressure your characters should feel while doing the mission.
Noise Plane: Comes in two categories, "Solo" and "Duet." If it is "Solo", Noise inhabit only one Plane. They can be erased by an individual working alone, and Partners will fight together on the same plane. If it is "Duet", Noise exist between planes, and a Partner will be required to erase them. Partners will be on separate planes and will be able to hear, but not see each other. In other words, "Duet" is like the DS version.
Wall Instructions: Describes assigned places where walls should be set up. A Reaper can then reply to the post with one of those places in their subject titles. A "Key Wall" is a Wall that's blocking necessary areas for the mission. They will sometimes have specific objectives rather than just letting the Reaper choose it for themselves. "Sealing off" means that the wall is meant to be impassable, so the players don't get too lost.
Wall Rewards: The player(s) that clear a wall receive pins, typically support or healing types, as well as money or items.
Reaped Rewards: If a Player defeats a Reaper's noise, they receive a pin, typically an offense pin. (This does not stack if it was a wall objective.)
Mission Rewards: All players that survive a mission receive these rewards.
Any questions about the mission may be directed here! Have fun, guys!
Mission: This is fairly obvious; it's the meat of the text that Players will receive, giving the clue that will lead to the true mission objective. (We will not be writing in the IC time limits and the assurance that failure leads to erasure, but assume they all come with that message unless otherwise stated.)
Time Limit: IC-wise, Players will receive a specific time limit, which will appear on their bodies (on humanoids it would be their hand, but non-humanoids can choose a place that'd be more easy to see.) However, as it would be a hassle to try to calculate the time it would reasonably take to get around and do things, here we will simply categorize it as Very Short, Short, Medium, Long, or Very Long. Where Very Short would be, say, under 10 minutes, and Very Long could be several hours. This is just to give you an idea of how much pressure your characters should feel while doing the mission.
Noise Plane: Comes in two categories, "Solo" and "Duet." If it is "Solo", Noise inhabit only one Plane. They can be erased by an individual working alone, and Partners will fight together on the same plane. If it is "Duet", Noise exist between planes, and a Partner will be required to erase them. Partners will be on separate planes and will be able to hear, but not see each other. In other words, "Duet" is like the DS version.
Wall Instructions: Describes assigned places where walls should be set up. A Reaper can then reply to the post with one of those places in their subject titles. A "Key Wall" is a Wall that's blocking necessary areas for the mission. They will sometimes have specific objectives rather than just letting the Reaper choose it for themselves. "Sealing off" means that the wall is meant to be impassable, so the players don't get too lost.
Wall Rewards: The player(s) that clear a wall receive pins, typically support or healing types, as well as money or items.
Reaped Rewards: If a Player defeats a Reaper's noise, they receive a pin, typically an offense pin. (This does not stack if it was a wall objective.)
Mission Rewards: All players that survive a mission receive these rewards.
Any questions about the mission may be directed here! Have fun, guys!